In my previous post, I described the Modum, a race of creatures that bond with other intelligent beings willingly to grant them access to Hive City, a place for communication among intelligent beings. But what exactly is Hive City? What is there? What does it look like?
Through the use of Modum, intelligent beings can access The Weird and the stuff inside it. Hive City. Hive City is a massive city of huge towers. The landscape may be somewhat bewildering at first. It is populated entirely by the people who use the Modum to reach it, so in all honesty, it can be said that nobody really lives there, they only visit.
The towers in Hive City are constructed entirely of what appear to be bookshelves and doors. All the bookshelves are sorted and categorized by topics which makes an individual, trained in finding information there, easily able to find what they are looking for. There are numerous methods by which information finds its way into Hive City. Many of these books are scribed by individuals capable of adding information into The Weird. Other information gets there by more secret, and sometimes, by more brutal methods. All the numerous tomes in Hive City possess a spirit of their own. When an individual draws a book from one of the stacks, they are actually drawing forth the information spirit that resides in that book and making a copy for themselves at the same time. That book remains on the stack and can be viewed by many people simultaneously. This fact has allowed the spread of information to process very quickly.
Each door in Hive City leads to a small extra dimensional pocket room within the Weird. Some of these rooms may be small in size, seemingly fitting into the space that might belong inside one of Hive Cities great towers. However, other rooms may lead to vast halls or even outdoor gathering places where people assemble in their ghostly Weird avatar forms to speak to one another.
However opening a door and entering its room is not always as simple as it may seem. Although some doors lead to public places, which can easily accessed by anyone, simply by opening the door, many do not. Some doors may even lead to multiple spaces. It takes several valuable pieces of information to use one of these portals.
The three vital pieces of information needed to open a given portal (that isn't accessible to the public) are:
1) The doors location within The Weird - knowing the location of the door within Hive City is a must. Some doors are very hard to find, but knowing its location (a coordinate on a 3 dimensional map) allows any individual within the Weird to travel to that location by thought, simply willing oneself to the location of the door.
2) The name of the doors destination - when opening a door, the individual must know the name of the location to which the door leads and must have that name in their mind when opening it.
3) The key - many doors are locked. It is a simple fact that many locations are not meant to be open by those who do not possess the key. A key within the Weird manifests through the knowledge of a password. When an individual who understands the password to a certain door and enters the Weird, an actual key manifests on their body which can be used to open the door. However some door keys are fake - knowledge of a powerful fake password causes a false key to manifest. Individuals who possess and mistakenly use fake keys often suffer horrible fates.
The world of Hive City is ever expanding. The city itself has a boundary, but this boundary is ever growing larger as information continues to enter into Hive City and new towers must be constructed.
From the last few posts I have provided a basic look at how I have created a fantasy style Internet in my campaign setting. This information might be helpful to those who would like to make similar constructs in their own campaign worlds. In my next post, Ill provide a few adventure hooks for people who might be interested in using something like this in an adventure, but don't know how.