I will now begin my ten part series on elaborating the campaign characteristics which I layed out a few posts ago in my Genesis Journal for Building the "Mad Lands".
#1 - A World in Transition
The WOrld of The Mad Lands is in a state of dramatic change. The age which brought in the power of steam, occuring approximately 50 years ago has passed and a new age has begun, ushering in an era of drastic technological evolution.
Not only has technolgy changed, but cultures are shifitng their views and racial divides, which had been mended long in the past, are appearing yet again.
How the world will change from here on is still a mystery to many, but everyone is eager to find out.