Friday, November 19, 2010

Elaborating on Campaign Characteristics #10

The Final part in my series detailing the campaign setting characteristics of the Mad Lands

#10 - The Great Beasts are Awakening
Long ago, during the early ages of the world, 12 great beasts were brought to life by Sigilsval, the Ancient Primordial which became the Material Plane. These beasts were a final menace, created in order to menace the people of the world. However, with the help of the gods, the humanoid races of the plane were able to use all of their greatest assets and imprison the 12 Beasts within the deceased Primordial.

Now, these 12 Great Beasts are beginning to awake. Some people have claimed to have witnessed the destruction their are creating, whispers grow of villages being destroyed and entire townships whiped out. However, the full extent of the power of these beasts has yet to be witnessed.

Why have they awoken now? What brought them out of the imprisoned slumber? Does it have to do with Azatar or the gods? What role will they play in the God War that is now beginning?

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