Here, we have another one of the Beastfolk Noble Races of Mad Lands, the Rat Folk or Nezumi.
Average Height: 3’5”-4’5”
Average Weight: 80 – 150 lbs
Ability Scores: +2 Dexterity and +2 Intelligence or Charisma
Languages: Common, Nezumi
Skill Bonuses: +2 Bluff +2 Stealth
Speedy Skitter: While prone, if the Nezumi has nothing in its hands, it can move at its full speed and doesn’t grant combat advantage.
Poison-Trained Fortitude: Nezumi have a +2 bonus to Fortitude and also have +2 to Saving throws to resist ongoing damage from poison.
An Extra Set of Hands: A Nezumi can hold a single item with its tail and can transfer an item held by a tail to a hand, and vice versa, as a free action..
Poisoned Bite: You have the poisoned bite racial power.
Poisoned Bite Nezumi Racial Power
Everyone knows that when it comes to the Nezumi, their Bite is pretty fowl.
Standard Action * Melee
Dexterity +4 vs. Fort; deals 1d4 ongoing damage (save ends) and the target grants combat advantage to the Nezumi for as long as it is taking ongoing damage.