Experimenting with a new way of doing these, so here is the Statblock, with a description of the race included...
Quick and flittery, the Tori are natural healers that prove being scared is often the key to survival.
Average Height: 3’6’”-4’6”
Average Weight: 100 – 150 lbs
Ability Scores: +2 Wisdom and +2 Dexterity or Charisma
Languages: Common, Tori
Skill Bonuses: +2 Heal, +2 Perception
Chick-Protector: Whenever a Tori uses a healing surge, or uses a power or effect that grants a healing surge to an ally, increase the value of the damage healed by 1.
Fluttering Jump: Tori gain a +5 bonus to any athletics check made to Jump and can make jumps standing still as though they had a running start.
Natural Weapons: Tori can use their talons or their beak as a natural weapon in combat. These weapons have a +2 Weapon Proficiency Bonus and deal 1d6 damage.
Avoiders of Death: Tori have a +2 Bonus to Reflex defense and gain a +1 Bonus to death saves.
Flittering Flight: Tori have the Flittering Flight racial power.
Flittering Flight Tori Racial Power
The Tori prove that running away is an art form mastered by true chickens and the chicken-hearted.
Immediate Interrupt * Shift
Whenever an opponent moves or shifts into a square adjacent to you, you may shift your speed, or fly at half your speed in a direction away from your opponent.
The Tori live by being constantly aware and wary of their surroundings. Tribes of Tori in the wild, build their homes inside of trees or in small underground passages, but always leave numerous escape routes. City Tori, or domestic Tori, are almost an entirely different species all together.
Play a Tori if you want …
to be a small, flightless humanoid bird.
to be a natural healer and protector of your allies.
to be a member of a race that favors the Druid, Avenger, and Cleric classes.
Tori stand not much taller than a Halfling and can very exceedingly in weight. They have a standard humanoid figure, though they are always appear to be slightly hunched forward. All Tori have a beaks and wing-like arms which end in a scaly, rough hand, which has three claw like fingers and a thumb. Usually, male Tori have a long tail feathers, and a tall red crest, or comb.
Tori hatch from eggs and grow very quickly. Unlike humans, Tori have a slightly shorter lifespan, but they can reproduce very quickly, often giving birth to 4 or 5 children at a time. After hatching, it is not uncommon for a Tori to reach its full size within 13 years. This speed of growth has often lead to characterizing the Tori as not being particularly mindful of the world, or knowledgeable about it, given that they grow and die so very quickly. The standard life expectancy for a Tori is at the most, about 50-60 years. Most Tori die before they get that far though.
Though they do have skin, like most humans, Tori are covered from head to feet in feathers of various colors. Tori plumage varies by clan, with some possessing pure white feathers and other possessing blacks and browns. Sometimes, mixing of clans will lead to new plumage variations among the Tori, marking those Tori as mixed. Though some clans discriminate against mixed Tori, most are fairly accepting. Only a few pure bloodline Tori clans still exist. These clans have only one primary feather color and have little plumage variance. These tribes value pure-breeding more than others.
Playing a Tori
Tori are highly cautious and ever perceptive. They live their lives, every wary of the many dangers that exist in the world, and they do their best to avoid whatever danger they can. Tori do not relish battle; among the Beast-folk, the Tori are one of the very few who would be considered pacifists by nature. Tori values put the family first, before the clan, or even the Tori race as a whole. To a Tori, there is nothing more important than protecting one’s kin.
There are essentially two different types of Tori in the world, though they do share many similar characteristics. Wild Tori, live in the forests and jungles in small hollows inside the roots of trees. Most Tori “Nests” as they are called, house between one and three families; they live together as a unit in order to protect each other from the many threats that occur naturally in the wilderness. These family units are usually blood bound, but occasionally, an outsider family will be permitted to join in as well. The second type of Tori, the Domestic Tori, is at home in the cities of the world. These Tori enjoy the status that comes with being of a bestial blood. Domestic Tori, as well as the Buta, or Pig-Folk, are considered to be some of the more well-known merchants races in the world. Tori tend to be cautious about business deals, and will usually run small family operations which are passed down through generations. Because Tori live such short lives, it is not uncommon for Tori to be running the same store, in a large city, for 10 generations or more, maintaining the same clientele for many, many years.
Tori enjoy simple pleasures such, such as reading or knitting. They do not take to drinking easily, nor are they very exciting. They do however, very much like being social, which brings them some large degree of power. They are horrible gossipers, and often discover knowledge that wasn’t meant for their ears. Some Tori take advantage of their blood line and exert its power to gain status in social circles, then, after discovering some useful gossip, use that gossip to gain even further power through blackmail or simple exploitation. Because of this, Tori tend to be very close-beaked about personal matters. They know their kind and fear having their own problems get out into the world.
Tori do not readily take to adventuring, but they are not particularly rare either. In the Wilderness, Wild Tori usually send out their first born to go on some sort of a quest to prove that they can defend and support the Tori family unit after the previous generation eventually passes. It is not uncommon for Tori to be found searching for companions on these type of activities, hoping for strength in numbers. It is also very common for Tori families to adventure together, with several generations all joining together in order to conquer some foe or obtain some object of power.