Monday, January 24, 2011
Getting your inFAMOUS in my D&D 2
I find a lot of the side quests in inFamous to be repetitive and lame. After clearing the 10th building of cameras, I pretty much hated that type of quest, but although I dislike the actual quests themselves, I do like what they do for you with respect to the game.
When you complete a minor side quest, you get some experience points and you lock down a section of the city. You essentially gain control of a single portion of the sandbox and prevent enemies from returning to that area. I like that mechanic a lot. Though it wouldn’t work very well with D&D, because there are not all that many random monster/fights you have in cities, I think there are several ways that you could make it work.
The other aspect of the side quests in inFamous that I like are the good/evil choice quests. You have an alignment in the game which effects what kind of powers that you can use. As your alignment goes more towards the hero side of the scale, people love you and want to take your picture. As your alignment shifts the other way, people start to fear you (though I am not sure exactly what happens since I haven’t gone that path in the game… yea… I became a goody two-shoes hero-boy). As you do these alignment shift quests, every good choice quest you complete locks out one of the villain quests. That is a great idea as well. I like it a lot.
Have you ever done something like this in one of your games? If so, how did it work out? What was your experience with that style of quest system in D&D?