Monday, April 4, 2011

D is for Delightfully Dark and Dreary Dungeons of Doom... and Dragons

(whew alliteration is rough)

Well, D is a pretty important letter in this world of ours.  Hell, the entire RPG world was built on two very important D's:  Dungeons and Dragons.  Sorry, couldn't help but dedicate this day of the Blogging from A to Z Challenge to these two important aspects in roleplaying.  But, I'm not going to go on about history (mainly because I'm an uneducated swine who has only recently begun his study of the game's roots).  Today, I want to focus on how I think you should use these two elements in your Adventure to the end result of great victory.

While Dungeons can of course just be places for evil wiards to hang out and store all of their magical goodies, a Dungeon can really be any type of closed, designated area, that you want to let your players explore.  There are lots of different ways to build a Dungeon, but, I'm probably the last one who should be writing an article about that, mainly because I rarely ever build a dungeons for myself.  I did however do a little bit of hunting and have found some resources which might prove useful to you in your quest to make dungeons fun and interesting in your adventure.

Building a Better RPG Dungeon

RPG Design: Building the Perfect Dungeon

There are lots of great inspirational resources out there.  For example, the One Page Dungeon Contest is a great place to get loads of cool dungeons that you can use as short adventure "side treks" between the core path of your campaign.  Given my post yesterday, in relation to this month being National Cartography Month, it might be a good time for you to sit down and draw up some cool dungeons to put on display, or to use in your games.

I'm a big proponent of using Dragons in games.  Not just a little bit, but a lot a bit.  Dragons are fun and exciting and make for not only great BBEG's, but also can sometimes make for some really, really great henchmen.  Sometimes, at lower levels, I will use Dragons as henchman for more powerful enemies that are still to awesome to show up yet in the story of the adventure.  This usually works out pretty well, especially in games featuring players new to the game, who don't really understand, and aren't really prepared to take on more powerful, challenging and tactical fights (this is coming from my experiences DM'ing 3rd and 4th Edition D&D).

Considering the wealth of Dragon breads out there, you can go through an entire adventure and never make the party face the same species of dragon twice.  Purple Dragons are some of my personal favorites, but the all powerful Red Dragons are a general crowd pleaser at the game table.  Don't be afraid to make entire campaigns set around Dragons in the world either.  There is a reason these baddies have been around for so long.  They can fit perfectly into that final End Boss roll.  Take them for a spin once in a while and let your adventures thank you for it.

Oh... on a side note, Dragon Chow Dice Bags are awesome and you should really check out the DragonAge RPG and DragonAge Legends, the facebook game.  I reviewed it and I loved it. I need more friends to play with, so make a character and start leveling up, you're already behind...  C'MON!!!

OK.  That's enough for today, come back tomorrow.  Please!

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