Thursday, June 30, 2011

Find out your Dungeons and Dragons stats.. or.. How many push-ups can you do??

I saw a post over on Grognardling the other day about turning yourself into a D&D character.  Thomas, left this link in one of the comments.  I thought it was a kick and posted my results to twitter, but thought I might as well bring it up here on the blog as well.

Apparently my stats are:

Strength: 9
Dexterity: 15
Constitution: 7
Intelligence: 13
Wisdom: 10
Charisma: 16

Based on those stats, what character class do you think I am most suited for?

Well, I've been giving it some thought and looking over some of the classes in the 4th edition rule books.  It seems like I would make a pretty good bard if I knew how to play a musical instrument... I guess I am good enough with story telling and whistling that I could get by in that profession, but I might struggle a bit without being able to strum up a tune.  I guess I know how to belt out some metal, though I'm not sure how charming that would be.

I could also make a potentially powerful warlock or maybe even a sorcerer...  Regardless, this affirms my long held belief that I would be much better with a knife/bow then I would with a big, long sword.

What did your stats turn out as?  What does that make you?  

Thursday, June 23, 2011

This Just In... From GenCon 2011 - Crowd Funding

I had meant to post about this sooner, but I just haven't had much time for blogging lately.  One of my very good internet pals, Daniel M. Perez, is going to be one of the two co-hosts for this year's 2011 This Just In... From GenCon.  Living in Japan, I kind of have to live vicariously though other people when it comes to Cons, especially GenCon.  They are getting very close to their goal, but still need help, so if you can, click below to head over to their Kickstarter Page and learn some more about what they need, and what you'll be getting in return for your wonderfully donated hard cash.

Spotlight - Crime Pays - The Gritty Details

Last time, in my previous post in this product spotlight, I basically gave an overview of the book, but now I am going to get a bit more into the gritty details of Crime Pays.  The Yakuza gang war which has been driving me bloody crazy recently has apparently died down enough that they have moved away from the direct area around my apartment and are no longer keeping me up at night with their goings on. So, let's get right down to it.

Crime Pays provides you with a macro, domain level system for managing your mob and using them to make money.  That is putting it pretty simply.  In the fashion of 4e, this domain level system uses a refined and modified version of skill checks/skill challenges in order to perform crimes and run your mob.

As the leader of the mob, you are the hand that moves everything from behind the scenes.  This means that you direct the big "jobs" that your mob is going to pull in your territory.  These crimes have the chance to earn you and your mob some cold hard cash, which you will probably then have to use to pay off all the people in your family and take care of the daily upkeep of your mob.

Basically, what the mob turn gets you is a chance to pull off a crime once a month and make some money.  For example, you could direct your mob to Smuggle something, which could earn you up to 2d100 GP.  There is decidedly more to it honestly; playing through these rules means that you also have options for random events, random law events, and random underworld events, which may cause problems for your family.  Some of these events can be pretty crazy - war, in particular, might end with your entire burning to the ground as the local prince laughs at you from his tower perched above the city.

Ultimately however, this is all just a very big and complex method of installing a generator for adventure hooks and establishing a crime campaign.  One interesting passage, in chapter 5 notes that, "unless a mob is both very aggressive and very lucky, it is unlikely that any mob is financially sustainable. Left to their own devices,
most mobs run themselves into the ground in a matter of a few months."  This rules set provides some interesting domain level mechanics, but you can't run Crime Pays as a purely "domain level" style of game.  The book is really just a tool set for providing adventure hooks for a group of players hoping to have an awesome urban campaign built on being the money-interested bad guys.

Next time, you can check out my full review of the book at SGW where I finally finish up this review and I provide my opinions of the book.

Tuesday, June 21, 2011

Spotlight - Crime Pays Overview

I find it very odd that I was extremely late in writing this spotlight, but the timing turned out to be quite perfect. Apparently starting last week, a full fledged gang war broke out in my prefecture in Japan. This particular gang war involves several extremely powerful Yakuza groups; one family, attempted to break off from the most powerful Yakuza in Japan, but that certainly wasn’t going to fly. They have since begun fighting in several of the major cities in the prefecture, including mine! With that premise, I can now actually bring you the first part of my spotlight on Crime Pays: A Godfather’s Grimoire by Goodman Games.

So, what is this book actually? Well, Crime Pays is NOT a simple guidebook for Rogue characters. If you were hoping that in this book you would find a host of feats and new magic items to outfit your thief character with, you’re going to be quite sadly disappointed. Crime Pays offers a methodology to play more of a macro level D&D style game, which has the player at the head of a mob. Crime Pays is essentially the guide for players who want to become a mob boss – a Godfather.

By this book’s definition, a mob is a family that runs a particular territory. The book offers a very detailed explanation for what that entails in quite a bit of detail. It also implements a very interesting style of “domain level” play but from the perspective of the crime boss. There are lots of random generation tables as well. But I’ll get into more of those details in the next installment of my spotlight… now it’s time for me to go dodge some Yakuza :P

Monday, June 20, 2011

Space Cowboy


My Smuggler/Gunslinger character concept for a Star Wars D6 pbp. Pretty happy with the look of it. Take the cowboy concept and put it to space.

Friday, June 10, 2011

RPG Blogger Carnival - Wrapping it all up!

Well, it's come a bit late, but I do declare the May 2011 RPG Blogger Carnival as closed! It has been a pretty good one, I was satisfied with the turnout of posts.  I have certainly seen months with considerably more, but given the fact that I was not really able to do as much as I wanted for the month, I am really happy with all the contributions.

So, let's talk about those contributions.

Berin Kinsman provided three great posts this month.  The first post provides a fantastic little intro to this month's carnival.  He actually does a better job of it than I could ever have with his post:  Mixing Genres.  He also has provided two great posts regarding Kitchen Sink Settings and the different ways to pull them off:  Samurai Jack Style and Encounter Critical Style.

My old friend, Dyson Logos, of A Character for Every Game, was nice enough to add in his contributions as well with: Genre Bending With Dream Park and Cybercelt - Where Slaine Hacks the Corporate Masters.  He is, as always, elegant in both his prose and his presentation.  Good stuff.

Da'Vane actually pointed out that their RPG D-Jumpers is an RPG that focuses very closely on mixing Genres.  You might want to check them out.  They are doing some cool stuff and could really use some feedback regarding their current RPG line in order to improve those games.  In addition to the RPG's which they already put out, they even put out a couple articles for this month:  The Gate Keeper Redux and Genre Blending.  These posts range in topics, but the first one, which I found really interesting, talks about running a Dimension Hopping campaign.  Good stuff.

This month, the Random GM put together a great little table for mixing Genres.  You should check it out: Genre Mashups Table.

We also had contributions by quite a few other people with topics ranging from Genre Bending in Munchkin to how to blend Sci-fi into Fantasy.  Check these out below:


The Pendulum Method - In Which the Warlock Swings on the Pendulum Once More


KORPG Games - Dinosaur Wranglers d6-lite! an actual 1-page RPG!!

Nuketown - Crisis on Infinite Munchkins


This is My Game by @ObsidianCrane - Acrana Punk: A World of Magic

Grumpy Old Gamers - Putting Your Own Twist on Genre Mashups

Surprise Round - Genre Bending

Dark Dungeons 2nd Edition - Mixing Sci-fi into Fantasy 

The RPG Guy - 4 Tips to Combine Genres for Your RPG

Wombat's Gaming Den of Iniquity - Crossing Genres

Seriously people, great stuff!! Thank you so much for your contributions.  I am really afraid that I might have missed somebody.  I should probably have turned trackbacks on for this, but I'm really behind the times when it comes to tech and internet stuff.  If I did happen to leave you out of the wrap-up, just post a link in the comments and I'll edit the post to include your contributions! Thanks again everybody for your help with making May a month of genre bending good times.







Thursday, June 9, 2011

A Giant Fire Breathing Robot Approaches!

Don't you dare close your eyes! The Giant Fire Breathing Robots are invading!!  If you're not familiar with them, Giant Fire Breathing Robot is both a web site and a podcast which covers all manner of nerdy, cool stuff.  You can find their podcast on iTunes or off of their website.  I have been a pretty big fan of the podcast for a long time, at least the last 9 months or so I'd say (I think I started listening when they were still in their 20's or so).

The show, which is put out twice a week, covers topics including anime, RPG's, comics, and board games.  They are the self-proclaimed "Talk Radio for Generation Nerd".  All of the folks on the show have a really fun, geeky banter, and they seem to actually like each other, which is a real plus when you're listening to someone talk for an hour on end.  They also like to use adult language, which is really great, because honestly, I like knowing that I am not the only person who  curses like a sailor.

GFB Robot is not just a podcast; they have an awesome website which covers all kinds of geek related stuff.  They have quite a bit of RPG related, and board game related content, which makes this site highly relevant to the interests of the collective RPG blogosphere. I'm

But, one of the other awesome things about GFB Robot, is I will now be writing for them! I have been in talks with their Editor in Chief Andrew, the host of the podcast, about writing for them and helping them fill a spot in their anime department.  It should probably come as no surprise to you that I'm a big anime lover.  I had an anime blog at one point, which never really went too far (it actually died when I decided to focus on The Dump Stat).  Living in Japan, I get to catch a lot of stuff on TV before folks in the states get to see it, and, I also live really close to some of the biggest anime centers in the world, namely Akihabara, but also the biggest manga and anime conventions such as the bi-annual Comic Market (Comiket).  So, you'll be able to hear my thoughts on anime once a week over on their site.  You can check out my author feed in order to see all of my  articles, the first of which, a short newsy bit about Durarara!! coming to Adult Swim very soon, is up now. I highly encourage you to explore the site and check out what they have to offer.

Tuesday, June 7, 2011

Spotlight - Crime Pays: A Godfather's Grimoire by Goodman Games

I have been having a pretty hard and busy month(s) so my blogging has come to a very hard stall.  But, in an attempt to get it back up and running again smoothly, and in a timely fashion, I am now kicking off my spotlight on Crime Pays: A Godfather's Grimoire by Goodman Games.  The folks at Goodman Games were nice enough to send me over a review copy of the book quite a while ago, around the release, but with everything going on in my life at the moment, I just didn't have enough time to get around and review it.  I want to remedy that fact now and so over the next week (or so) you'll be getting my review of this book up here on my blog and over at Stargazer's World.
Crime Pays is an officially licensed GSL book for use with 4th Edition Dungeons and Dragons.  I would alternatively title this book "The Complete Mob" in old 3.5 fashion.  It has all the rules you need to run your own little underworld.  The book comes in right around 100 pages and is filled to the brim with tips and tables for the aspiring crime lord.  If that sounds interesting to you, I hope you give my spotlight a read through and go over and pick up the book in either print or PDF.