Well, I finished up my RPG - Ghost Runner: The 9th Layer and made my proclomation post over on the 1km1kt forums. I did however meet with some seriuos setbacks during the production of this game. Late last night, when I was hard at work, the original word file got corrupted and saved in that state. I wasn't able to recover much of the document and lost about 7 hours worth of work... at that point, my Live Twittercast of all this stopped as I nearly threw my netbook across the apartment. The valuable lesson that I learned from this is that you never want to use the same save file when working on stuff like this - make multiple save files, like you would when you're playing final fantasy, and that way, even if one does happen to get corrupted, at least one or two will be ok.
But, the game got done. I'm really happy to say that. I did some serious salvage work early this morning and then went back to work. Even with some serious marital interuptions, I was able to complete this RPG and get it in only about an hour or 2 late. I feel like declaring that as a victory, even if it might knock me out of the running for any of the big prizes... lol.
Check out the download at this link here.
I'll get an overview of this RPG up here later, but all you need to really know is that it uses the FATE system with a new rules lite d8 system of my own, the DOOM 8 system. I was able to work in combo attacks into the game, but I don't know If I really liked the result. I'll probably do some more with this system at a later point. For now, I'm tired of typing and I really want to take a break from my bleeding computer monitor. I feel like I'm covered in Ectoplasm after this one and I need a shower, or three...
Showing posts with label 24 Hour RPG. Show all posts
Showing posts with label 24 Hour RPG. Show all posts
Saturday, February 26, 2011
Thursday, February 24, 2011
24 Hour RPG - Ghost Runners [Working Title]
Ok, I admit, I love the 24 Hour RPG Contest too much to let it go away. I'm going to tackle the game design contest again, this time, I'll be using the films Ghost Busters, and Blade Runner. Sound like fun? It does to me. I'll probably start actually sitting down to design in about an hour or so. Gotta pick up some food, etc, before I get onto my netbook and hit the design fiesta yet again. As last time, I'll be tweeting the whole thing. If you're interested in checking out the design process, go ahead and follow me on Twitter @Shinobicow776 - you can use the little twitter button at the top to do that. Wish me luck!!
Sunday, February 20, 2011
What makes a Game Designer??
Something that @atminnn said on Twitter the other day has kind of resonated with me. He grouped me up with a bunch of other people and identified us as game designers. It feels really odd being called a "game designer" and I really don't think I earned that title. I haven't done anything legendary. I haven't produced anything that anyone has actually ever played. I have never made a cent from any game that I've ever written (my own parents don't really want to buy my stuff and if my wife bought it, she'd be using my money, so that doesn't even count....).
But, in the end, does any of that really matter?
To date, I have put together a bunch of homebrew material for D&D 4e (still working on getting the GSL and WotC mark of approval up here... sorry I'm just really lazy. It is all compliant though). But, really, that is more content development than game design. I would say that virtually every DM who has ever role played could pretty easily call him or herself a content developer. The content you generate may not ever get used, or it may get used in only your game, but content is content. You have made something real and concrete and if you put it on the internet (and make it free) chances are somebody is going to use what your wrote in their game for no other reason than that people are fundamentally lazy. I procrastinate like a beast, so it is often much easier to just take somebody else's idea and use it as my own. This is so much more the case now with 4e D&D than it was when I played 3e all the time. Back then I was much more inclined to simply use things as they are and not do much reskinning or homebrewing of my own. Now, things have really changed. I feel like the system is so easily homebrewed that I can do it easily on my own. But, since the system is also so easy to brew for, I also feel like it is much easier to put confidence into the homebrew of others. I can look at a statblock and within a few seconds figure out if the creature is going to be too easy or too hard to fight. Content that is spot on gets used. Hell, content that is off gets adjusted, then gets used.
I'd say that being a content developer is a lot easier than being a game developer and I feel much more comfortable accepting that mantle. But really, is game developer any different?
To date, I have put out three different games, but none of these games were developed independantly. I did my first game: Bloody Stuff, for the 2009 24 Hour RPG and based the game off of the theme "Teddy Bear Blood Sports". I think I was on one of the lists for good looking games, but I didn't win anything. I never really thought I would. I made a valiant effort, but it didn't really amount to much and the time constraint was punishingly hard.
In fall of 2010 I entered in the Game Chef competition with my RPG Edge of Annihilation: The Last City. I tried to make a Post-Apocolyptic RPG/Board Game which mimicked sim city. It was simply too far reaching and I didn't really feal satisfied with my work. Since then, I have been going back to the concept for this game, that of an RPG/Board Game based off of Sim City and have been revising and redefining what I want to get out of it.
Most recently, I developed Alone in the Woods, this time again for the 24 Hour RPG Contest. I even tweeted the whole thing as well. That was a lot of fun and I think I have gotten a lot better at designing, developing, and producing original stuff. The people that have read this one have said they really liked it, which I think is awesome.
So, can you really call me a game designer? I have put out 3 games, none of which was over 30 pages in real content, and to my knowledge, nobody has ever played any of them. I certainly haven't gotten a chance to. Nobody I know has the time to run any of these games. Do i want to? Sure! I would love to eventually play one of the games that I made. It might be a while, but eventually... I'll get somebody who will give me the time of day.
I was listening to Giant Fire Breathing Robot the other day on the train back from Tokyo. They had somebody on who was talking about getting out there and doing. I like that sentiment. I don't think I could really quote him perfectly, but what he said was interesting. If you want to be the next great podcaster, you need to get out there and podcast. The same holds true for writing. If you want to write the next hit novel, you need to get out there and write. I think you could say the same holds true for Game Development. If you want to be the world's next big game developer (something I'm not really aiming for, but it would sure be nice) you have to get out there and develop games.
So, I guess I would call myself a game developer. I'm still a newb though. I still have lots of people that I look to as mentors so I'm not really the person you want to be asking game development questions about. There are more educated people out there who have done much more than I have. But the point I'm trying to make is this: it doesn't take much to be a game designer. All you need to do is have an idea, put that idea onto paper, and assemble those ideas in such a way so that the ideas you have can be experienced and played with some office supplies and oddly shaped dice. It's that easy. If you've got an idea, do something about it. If you have problems, like I do, with working independantly on stuff, go enter into a contest. The 24 Hour RPG Contest is, if nothing else, a great place to get motivated, get pressured, and get criticism. If you enter the contest, you are guarenteed that at least a few people are going to download your game, read it, and tell you what they think of it. The criticism might be painful (remember this is the internet), but it will also be good for you. Learn to love it.
But, in the end, does any of that really matter?
To date, I have put together a bunch of homebrew material for D&D 4e (still working on getting the GSL and WotC mark of approval up here... sorry I'm just really lazy. It is all compliant though). But, really, that is more content development than game design. I would say that virtually every DM who has ever role played could pretty easily call him or herself a content developer. The content you generate may not ever get used, or it may get used in only your game, but content is content. You have made something real and concrete and if you put it on the internet (and make it free) chances are somebody is going to use what your wrote in their game for no other reason than that people are fundamentally lazy. I procrastinate like a beast, so it is often much easier to just take somebody else's idea and use it as my own. This is so much more the case now with 4e D&D than it was when I played 3e all the time. Back then I was much more inclined to simply use things as they are and not do much reskinning or homebrewing of my own. Now, things have really changed. I feel like the system is so easily homebrewed that I can do it easily on my own. But, since the system is also so easy to brew for, I also feel like it is much easier to put confidence into the homebrew of others. I can look at a statblock and within a few seconds figure out if the creature is going to be too easy or too hard to fight. Content that is spot on gets used. Hell, content that is off gets adjusted, then gets used.
I'd say that being a content developer is a lot easier than being a game developer and I feel much more comfortable accepting that mantle. But really, is game developer any different?
To date, I have put out three different games, but none of these games were developed independantly. I did my first game: Bloody Stuff, for the 2009 24 Hour RPG and based the game off of the theme "Teddy Bear Blood Sports". I think I was on one of the lists for good looking games, but I didn't win anything. I never really thought I would. I made a valiant effort, but it didn't really amount to much and the time constraint was punishingly hard.
In fall of 2010 I entered in the Game Chef competition with my RPG Edge of Annihilation: The Last City. I tried to make a Post-Apocolyptic RPG/Board Game which mimicked sim city. It was simply too far reaching and I didn't really feal satisfied with my work. Since then, I have been going back to the concept for this game, that of an RPG/Board Game based off of Sim City and have been revising and redefining what I want to get out of it.
Most recently, I developed Alone in the Woods, this time again for the 24 Hour RPG Contest. I even tweeted the whole thing as well. That was a lot of fun and I think I have gotten a lot better at designing, developing, and producing original stuff. The people that have read this one have said they really liked it, which I think is awesome.
So, can you really call me a game designer? I have put out 3 games, none of which was over 30 pages in real content, and to my knowledge, nobody has ever played any of them. I certainly haven't gotten a chance to. Nobody I know has the time to run any of these games. Do i want to? Sure! I would love to eventually play one of the games that I made. It might be a while, but eventually... I'll get somebody who will give me the time of day.
I was listening to Giant Fire Breathing Robot the other day on the train back from Tokyo. They had somebody on who was talking about getting out there and doing. I like that sentiment. I don't think I could really quote him perfectly, but what he said was interesting. If you want to be the next great podcaster, you need to get out there and podcast. The same holds true for writing. If you want to write the next hit novel, you need to get out there and write. I think you could say the same holds true for Game Development. If you want to be the world's next big game developer (something I'm not really aiming for, but it would sure be nice) you have to get out there and develop games.
So, I guess I would call myself a game developer. I'm still a newb though. I still have lots of people that I look to as mentors so I'm not really the person you want to be asking game development questions about. There are more educated people out there who have done much more than I have. But the point I'm trying to make is this: it doesn't take much to be a game designer. All you need to do is have an idea, put that idea onto paper, and assemble those ideas in such a way so that the ideas you have can be experienced and played with some office supplies and oddly shaped dice. It's that easy. If you've got an idea, do something about it. If you have problems, like I do, with working independantly on stuff, go enter into a contest. The 24 Hour RPG Contest is, if nothing else, a great place to get motivated, get pressured, and get criticism. If you enter the contest, you are guarenteed that at least a few people are going to download your game, read it, and tell you what they think of it. The criticism might be painful (remember this is the internet), but it will also be good for you. Learn to love it.
Wednesday, February 16, 2011
24 Hour RPG - Alone in the Woods - Complete, Twittercast below
Yesterday, around noon, I started work on my 24 Hour RPG – Alone in the Woods. Now, I’m all finished with it. I also made up my mind that I was going to tweet about the whole ordeal, while I was actually writing my little RPG. It turned out to be a pretty fun thing to do. Lots of people chimed in to have conversations about the game and to talk about the contest in general. I encourage you to do the same. Below, you’ll find the anthologized version of this tweetcast in which I begin and end my RPG in about 14 hours of non-stop, finger breaking work. But, it was a lot of fun and I’m glad that I have something complete to show for my efforts. You can download my RPG at this link.
now starting the first of my attempts on the #24HourRPGContest - this year I'm going to do two of these. Starting Alone in the Woods now.
The game will be based on #HomeAlone and #RobinHood - Maybe a Blend of the Anthripamorhpic and Robin Hood Men in TIghts version
got the basic idea for this game down, now i'm just going to have to figure out how to present all of it. Going to be a very long haul.
24 Hour RPG - Alone in the Woods - Work Begins NOW!!!: http://bit.ly/fe3XEv #RPG
@HyenaSpotz Thanks. Currently doing a little write-up about the world and the Major NPC's. Keeton is going to end up being the Sheriff
Currently writing up NPC descriptions. Good times. Robin Hood turned out to be a real lecher and I jokes abound with Friar Tuck.
I think I just finished up writing section 2 of the book. It is way easier being able to draw from two already well known sources.
Thank god the story of Robin Hood is public Domain... gotta love old, old stuff.
there are some great public domain images for Robin Hood on Wikimedia commons. That is going to make this easier.
now finally on to the Rules section of the game. I tore the d20 system apart and stripped it down to its most basic elements. #24HourRPGLive
This rules section is going to take time. I hope I didn't bite off more than I can chew trying to pump this out quickly... #24HourRPGLive
@HyenaSpotz yup. That is pretty much all I am using. Movement is going to be mostly secret and combat is going to be about traps.
@HyenaSpotz Same here. If that was the case than so much of the old stuff would be public domain and be full of awesome.
@HyenaSpotz Still, using wikimedia commons to find artwork is pretty much the best option for games like this. at least I think so.
Currently writing up the section on Phases, in which the Young Merry Men have a chance to gather resources for trap building #24HourRPGLive
#24HourRPGLive home now from work, stopped to pick up snacks and sustenance. Work continues now, renewed and restocked.
@HyenaSpotz god yea. Nikuman, Pocky, Cup Raman, lots of other goodies as well. Great stuff. Will get me through this.
breaking from writing to work on the Character Sheet part of the Game, then I'll get back into Character Creation chapter #24HourRPGLive
#24HourRPGLive Character sheet is all finished moving on to other things. Still trying to get teh Character Creation section done.
#24HourRPGLive decided I was going to need to better explain how the Trap process works before I move on with this game.
@HyenaSpotz LoL. I have like 8 hours until I burn out on this and have to hit the sack for work tomorrow... Going to be a long haul.
#24HourRPGLive Going back and editing the Trap section some more. It is the biggest part of the game so I have to get it right
@HyenaSpotz its going to be fun, it feels like your are playing a rather humorous version of Battleship in a forest #24HourRPGLive
@firestormink i'm going to write those pretty soon. Just got done figuring out what kind of traps you can set.
@HyenaSpotz lol maybe. Oh, did I mention the LoL points?
@HyenaSpotz Well, LoL points are in the game
getting very side tracked... must focus #24HourRPGLive
#24HourRPGLive the rules section takes so bloody long to write. After this only 2 other sections left to go, then formatting...
@dazedsaveends actually, I have a lot of time left, on the clock at least, I have until tomorrow at noon... but my tiredness level may kick
#24HourRPGLive update: Currently at 24 Pages, 7700 Words in. Fingers Bloody. Knowing that I'll get it done - Priceless
@dazedsaveends lol my rest schedule begins when I'm finished. I have work tomorrow... :P gotta get this done before that all starts
@Highmoon thanks for the good wishes! it's fun times.
#24HourRPGLive update: finished the rules section now moving onto finishing up the Character creation section.
@firestormink for serious! I finished that now, Character creation is also done. Characters in this game are more fluff than crunch.
#24HourRPGLive update: Character creation is all finished. Very simple process. I got rid of equipment, classes, and races... very quick
#24HourRPGLife update: now breaking for frozen pizza and those little strawberry koalas... delicious.
#24HourPRGLive update: talking with my wife has severely hurt my progress... not sure if this one is going to get finished on time now...
#24HourRPGLive update: finished writing the game. Now time to just put the finishing touches on this and I'm gonig to submit
#24HourRPGLive update: my live Tweetcast is now at an end. I'll press the submit button in about 15-30 minutes and then you can read it
@Shinobicow776 has submitted his entry for the 24hr RPG contest! That's two in quick off the mark!! http://www.1km1kt.net/?p=1244
#24HourRPGLife update: my entry, Aline in the Woods is up on the #1km1kt website. At school now. No....energy... need...redbull...
now starting the first of my attempts on the #24HourRPGContest - this year I'm going to do two of these. Starting Alone in the Woods now.
The game will be based on #HomeAlone and #RobinHood - Maybe a Blend of the Anthripamorhpic and Robin Hood Men in TIghts version
got the basic idea for this game down, now i'm just going to have to figure out how to present all of it. Going to be a very long haul.
24 Hour RPG - Alone in the Woods - Work Begins NOW!!!: http://bit.ly/fe3XEv #RPG
@HyenaSpotz Thanks. Currently doing a little write-up about the world and the Major NPC's. Keeton is going to end up being the Sheriff
Currently writing up NPC descriptions. Good times. Robin Hood turned out to be a real lecher and I jokes abound with Friar Tuck.
I think I just finished up writing section 2 of the book. It is way easier being able to draw from two already well known sources.
Thank god the story of Robin Hood is public Domain... gotta love old, old stuff.
there are some great public domain images for Robin Hood on Wikimedia commons. That is going to make this easier.
now finally on to the Rules section of the game. I tore the d20 system apart and stripped it down to its most basic elements. #24HourRPGLive
This rules section is going to take time. I hope I didn't bite off more than I can chew trying to pump this out quickly... #24HourRPGLive
@HyenaSpotz yup. That is pretty much all I am using. Movement is going to be mostly secret and combat is going to be about traps.
@HyenaSpotz Same here. If that was the case than so much of the old stuff would be public domain and be full of awesome.
@HyenaSpotz Still, using wikimedia commons to find artwork is pretty much the best option for games like this. at least I think so.
Currently writing up the section on Phases, in which the Young Merry Men have a chance to gather resources for trap building #24HourRPGLive
#24HourRPGLive home now from work, stopped to pick up snacks and sustenance. Work continues now, renewed and restocked.
@HyenaSpotz god yea. Nikuman, Pocky, Cup Raman, lots of other goodies as well. Great stuff. Will get me through this.
breaking from writing to work on the Character Sheet part of the Game, then I'll get back into Character Creation chapter #24HourRPGLive
#24HourRPGLive Character sheet is all finished moving on to other things. Still trying to get teh Character Creation section done.
#24HourRPGLive decided I was going to need to better explain how the Trap process works before I move on with this game.
@HyenaSpotz LoL. I have like 8 hours until I burn out on this and have to hit the sack for work tomorrow... Going to be a long haul.
#24HourRPGLive Going back and editing the Trap section some more. It is the biggest part of the game so I have to get it right
@HyenaSpotz its going to be fun, it feels like your are playing a rather humorous version of Battleship in a forest #24HourRPGLive
@firestormink i'm going to write those pretty soon. Just got done figuring out what kind of traps you can set.
@HyenaSpotz lol maybe. Oh, did I mention the LoL points?
@HyenaSpotz Well, LoL points are in the game
getting very side tracked... must focus #24HourRPGLive
#24HourRPGLive the rules section takes so bloody long to write. After this only 2 other sections left to go, then formatting...
@dazedsaveends actually, I have a lot of time left, on the clock at least, I have until tomorrow at noon... but my tiredness level may kick
#24HourRPGLive update: Currently at 24 Pages, 7700 Words in. Fingers Bloody. Knowing that I'll get it done - Priceless
@dazedsaveends lol my rest schedule begins when I'm finished. I have work tomorrow... :P gotta get this done before that all starts
@Highmoon thanks for the good wishes! it's fun times.
#24HourRPGLive update: finished the rules section now moving onto finishing up the Character creation section.
@firestormink for serious! I finished that now, Character creation is also done. Characters in this game are more fluff than crunch.
#24HourRPGLive update: Character creation is all finished. Very simple process. I got rid of equipment, classes, and races... very quick
#24HourRPGLife update: now breaking for frozen pizza and those little strawberry koalas... delicious.
#24HourPRGLive update: talking with my wife has severely hurt my progress... not sure if this one is going to get finished on time now...
#24HourRPGLive update: finished writing the game. Now time to just put the finishing touches on this and I'm gonig to submit
#24HourRPGLive update: my live Tweetcast is now at an end. I'll press the submit button in about 15-30 minutes and then you can read it
@Shinobicow776 has submitted his entry for the 24hr RPG contest! That's two in quick off the mark!! http://www.1km1kt.net/?p=1244
#24HourRPGLife update: my entry, Aline in the Woods is up on the #1km1kt website. At school now. No....energy... need...redbull...
Tuesday, February 15, 2011
24 Hour RPG - Alone in the Woods - Work Begins NOW!!!
Ok everyone!! I decided that I couldn't wait until this weekend to do my first 24 Hour RPG Project. I have lots of free time at work today, with my classes all behind me, so I decided to start working on...
This game is based on two popular movies: Home Alone and Robin Hood Men in Tights!
I hope to have this game done at some point tonight actually. I won't have nearly enough time to finish it tomorrow since work will be a pain in the butt and I won't be able to submit it to the 1km1kt forums from there since the site is blocked, but I think I should be able to get it done since I'm going to use a preexisting system instead of making my own. I'll be using a very slimmed down and revised version of the d20 SRD for this one, which is something I'm very familiar with, but there will be a lot of different stuff going on.
If you're interested in following this project as it progresses, you can listen to me talk about it on Twitter. Follow @Shinobicow776 for all the tweets I put out related to this project. Stay Tuned for more updates.
ALONE IN THE WOODS!!
This game is based on two popular movies: Home Alone and Robin Hood Men in Tights!
I hope to have this game done at some point tonight actually. I won't have nearly enough time to finish it tomorrow since work will be a pain in the butt and I won't be able to submit it to the 1km1kt forums from there since the site is blocked, but I think I should be able to get it done since I'm going to use a preexisting system instead of making my own. I'll be using a very slimmed down and revised version of the d20 SRD for this one, which is something I'm very familiar with, but there will be a lot of different stuff going on.
If you're interested in following this project as it progresses, you can listen to me talk about it on Twitter. Follow @Shinobicow776 for all the tweets I put out related to this project. Stay Tuned for more updates.
Sunday, February 13, 2011
24 Hour RPG Contest 2011 - Movie Mash-Ups Edition
If you hadn’t heard, Rob Lang, the owner of the Free RPG Blog, has started up this year’s edition of the 24 Hour RPG. If you didn’t know, the 24 Hour RPG Contest comes around about once a year – the goal of this competition: design a game from the ground up in a single day, art, layout, and all. When it’s all said and done, everybody who threw their game into the contest gets the satisfaction and the sleep deprivation to show that they put in some serious work on something a bit ridiculous, but at the same time, probably awesome.
The topic of this year’s 24 Hour RPG is a bit special. This year, Rob Lang has tasked all the entrants with mashing two movies together in order to form their special little Free RPG. It sounds like a lot of fun and the list of movies to choose from is long and full of win. You should go give the competition a look over and try and make an entry for yourself – I’ll be working on one this weekend when I have the time to really hit the laptop (or netbook as my case might have it). I have no idea what movies I’m going to play with yet, but I have a few on that list that I’m particularly drawn to… can you say “Sound of Music” ? WIN.
You can find the forums for the event, where discussion is taking place here - 1KM1KT Forums: 2011 Movie Mashups.
The topic of this year’s 24 Hour RPG is a bit special. This year, Rob Lang has tasked all the entrants with mashing two movies together in order to form their special little Free RPG. It sounds like a lot of fun and the list of movies to choose from is long and full of win. You should go give the competition a look over and try and make an entry for yourself – I’ll be working on one this weekend when I have the time to really hit the laptop (or netbook as my case might have it). I have no idea what movies I’m going to play with yet, but I have a few on that list that I’m particularly drawn to… can you say “Sound of Music” ? WIN.
You can find the forums for the event, where discussion is taking place here - 1KM1KT Forums: 2011 Movie Mashups.
Tuesday, June 23, 2009
Steampunk fashion via an Examination of Cosplay
The subject of this month’s RPG Bloggers Carnival is that of Steampunk and Klockwerks. This good ole genre has been the topic of a lot of conversation in role-play, anime, movies, and a huge hit in the cosplay department. My first forays into the world of Steampunk came from the movie Steamboy, as was mentioned in one of the previous blogs in the Carnival. After that, my involvement in both selling, professionally painting, and modeling Warjacks for Warmachine led me to the Iron Kingdoms setting, and the rest was history. I’ve gathered here my thoughts on various integral elements of steam punk and how you can fit them into your game. I have also provided some of my own Steampunk related homebrew stuff for Dungeons and Dragons 4th Edition.
In this part 1 of my series on Steampunk, i'll be taking a look at cosplay around the net and giving some commentaries on how that reflects on the Steampunk genre.
Steampunk Fashion
Some of my friends are ardent Steampunk cosplayers and have been professionally photographed at the Anime Expo in southern California as well as other conventions (they have been trying to get me to do it for years, but I’m a bit too shy for that). The images that exist in the steam-punk genre for inspiration are nearly endless. Try google searching steam-punk cosplay on the internet and see what images come up… I’ll wait… ok, you found them. There are tons! Steampunk fashion and Steampunk culture are a huge rage, especially out here in Japan, where it is going strong, despite its origins in jolly old England (funny how western concepts tend to cross over into Japan).
If you look at Steampunk cosplay, you can really see a lot of what constitutes steam punk fashion. Here are some of my observations, maybe yours will be different.
19th Century Eat Your Heart out!
When it comes to Steampunk fashion, the basics often get overlooked. Steampunk guys are often seen wearing what accounts for today’s business dress: Suit Jackets, white, collared button up shirts, vests, pinstripes, black leather boots, black leather gloves. If you look back to 19th century fashion and pictures of true gentlemen, cover that with dirt, and then add in some brass, you’re golden! I like watching remakes of Dickenson books and looking at the clothes, or if you’re interested in something a bit more fun, try watching the movie “Sweeny Todd,” the new one with Captain Jack. That is a great place to get a look at period clothing.
The same can really be said for women, look at period clothing from movies like this and you’ll get all kinds of info: corsets, big billowing dresses, dark colors, leather, tight pants. For women’s fashion, taking a bit from the gothic department, dirtying it up, and taking some of the depression and sense of self-hate out of it, you have a pretty good starting point for what women’s Steampunk fashion looks like.
The basics however are definitely not what makes Steampunk, nor from just period clothes can you possibly see Steampunk in your head. This brings me to the main point of Steampunk fashion…
Accessorize, Accessorize, Accessorize!
When it comes to Steampunk, you can never have too many accessories, and rarely is something to gaudy, as long as it looks and feels mechanical. Hats are one of the least mechanical looking things that you can see in Steampunk fashion, but they are almost always a necessity. Big top hats seem to be all the rage in this made up timeline of history, but they were a pretty big part of that era’s fashion. Top hats are great for guys or gals, and if you tilt one of the side of your head, you look cool and sassy. Big top hats on guys are always a good thing, little ones for girls can be great too. Steampunk Abraham Lincoln is a really popular image that floats around the internet; aim for that size hat. News boy hats are also a good thing. The newspaper, which was getting its start in the era of steam power, was probably the starting point for these (or at least for the name).
Watches are a big part of Steampunk (and consequently the other half to the Carnial this month… kind of). Clocks, specifically the wind up ones with lots of gears are a big part of Steampunk fashion. The pocket watch, the wrist watch, either can become an integral part of a proper Steampunk getup. The more exposed gears the better; this proves that you are really hardcore into the mechanic business.
Eyewear is also a big part of Steampunk fashion. Glasses with multiple lenses to see things that are up close and far away are a major player in a proper Steampunk outfit. I can kind of imagine why… all the time spent in the workshop building and messing with your contraption, reading that newspaper that you just got hot off the presses, and years spent without anything but candlelight before that wonderful invention of the light bulb are all reasons why people from the Steampunk era might have bad eyesight. Goggles are another big part of Steampunk fashion, probably for similar reasons with glasses; you have to keep the grease and sparks out of your eyes somehow and if that steam builds up and blows up in your face you’re going to want to have something keeping those retinas of yours in tact. Remember, as per the above, the more exposed gears, valves, levers, gauges the better.
Big Leather Boots. Not much to say there. The more big the more better. Depending on how far you go into the Steampunk genre, and how high powered you want to be, adding mechanical elements to things like boots, that might not serve a purpose in today’s society can be a good idea. The streets back then were filthy remember, steam powered automatic boot cleaners could be a nifty contraption.
Jewelry which features gears and moving parts is also a very good thing, to quote Martha Stewart, who I have always believed to be half steam powered machine anyways.
Belts, while not always seen up close, are a big part of Steampunk fashion in an important way. Belts are where you keep your tools! As well as all your other miniature goodies. Think batman with less sleekness and more bolts. Leather tool belts make for good mechanics, leather belts with lots of pouches make for good adventurers, but hey, in Steampunk, those are pretty much interchangeable character concepts in all honesty.
Piercings, while not necessarily a big part of the Steam side of things, are a big part of the Punk! Any and all. Go wild, but remember to stick to the good old rules of gears and springs. Earrings with dangly gears, great, earrings that have gears dangling attached to springs, better.
All in all, Steampunk fashion loves to add in as much mechanical goodness as possible, keeping things brass or bronze, and using rivets, nuts, bolts, screws, gears, levers, gauges, tubes, and springs in places that to the normal human eye would serve no readily visible purpose… but to a Steampunker, everything has an explanation.
Statting Out your dirty new Steampunk wardrobe
There doesn’t need to be a very complicated process for changing the way Steampunk genre clothes and accessories work vs. how standard fantasy versions work. It really just gets down to the fluff, what something looks like, how something works, etc. The only significant difference is that these are not magically controlled or created and so the price may vary as well as how that items interacts with effects that stop magic. It really comes down to personal taste and preference how you want to reflavor an item for a Steampunk world. This, I will leave up to personal discretion.
This ends part 1 of my look at Steampunk, maybe you're thinking that i forgot something above.. like WEAPONS! Well, that is coming in part 2.
In this part 1 of my series on Steampunk, i'll be taking a look at cosplay around the net and giving some commentaries on how that reflects on the Steampunk genre.
Steampunk Fashion
Some of my friends are ardent Steampunk cosplayers and have been professionally photographed at the Anime Expo in southern California as well as other conventions (they have been trying to get me to do it for years, but I’m a bit too shy for that). The images that exist in the steam-punk genre for inspiration are nearly endless. Try google searching steam-punk cosplay on the internet and see what images come up… I’ll wait… ok, you found them. There are tons! Steampunk fashion and Steampunk culture are a huge rage, especially out here in Japan, where it is going strong, despite its origins in jolly old England (funny how western concepts tend to cross over into Japan).
If you look at Steampunk cosplay, you can really see a lot of what constitutes steam punk fashion. Here are some of my observations, maybe yours will be different.
19th Century Eat Your Heart out!
When it comes to Steampunk fashion, the basics often get overlooked. Steampunk guys are often seen wearing what accounts for today’s business dress: Suit Jackets, white, collared button up shirts, vests, pinstripes, black leather boots, black leather gloves. If you look back to 19th century fashion and pictures of true gentlemen, cover that with dirt, and then add in some brass, you’re golden! I like watching remakes of Dickenson books and looking at the clothes, or if you’re interested in something a bit more fun, try watching the movie “Sweeny Todd,” the new one with Captain Jack. That is a great place to get a look at period clothing.
The same can really be said for women, look at period clothing from movies like this and you’ll get all kinds of info: corsets, big billowing dresses, dark colors, leather, tight pants. For women’s fashion, taking a bit from the gothic department, dirtying it up, and taking some of the depression and sense of self-hate out of it, you have a pretty good starting point for what women’s Steampunk fashion looks like.
The basics however are definitely not what makes Steampunk, nor from just period clothes can you possibly see Steampunk in your head. This brings me to the main point of Steampunk fashion…
Accessorize, Accessorize, Accessorize!
When it comes to Steampunk, you can never have too many accessories, and rarely is something to gaudy, as long as it looks and feels mechanical. Hats are one of the least mechanical looking things that you can see in Steampunk fashion, but they are almost always a necessity. Big top hats seem to be all the rage in this made up timeline of history, but they were a pretty big part of that era’s fashion. Top hats are great for guys or gals, and if you tilt one of the side of your head, you look cool and sassy. Big top hats on guys are always a good thing, little ones for girls can be great too. Steampunk Abraham Lincoln is a really popular image that floats around the internet; aim for that size hat. News boy hats are also a good thing. The newspaper, which was getting its start in the era of steam power, was probably the starting point for these (or at least for the name).
Watches are a big part of Steampunk (and consequently the other half to the Carnial this month… kind of). Clocks, specifically the wind up ones with lots of gears are a big part of Steampunk fashion. The pocket watch, the wrist watch, either can become an integral part of a proper Steampunk getup. The more exposed gears the better; this proves that you are really hardcore into the mechanic business.
Eyewear is also a big part of Steampunk fashion. Glasses with multiple lenses to see things that are up close and far away are a major player in a proper Steampunk outfit. I can kind of imagine why… all the time spent in the workshop building and messing with your contraption, reading that newspaper that you just got hot off the presses, and years spent without anything but candlelight before that wonderful invention of the light bulb are all reasons why people from the Steampunk era might have bad eyesight. Goggles are another big part of Steampunk fashion, probably for similar reasons with glasses; you have to keep the grease and sparks out of your eyes somehow and if that steam builds up and blows up in your face you’re going to want to have something keeping those retinas of yours in tact. Remember, as per the above, the more exposed gears, valves, levers, gauges the better.
Big Leather Boots. Not much to say there. The more big the more better. Depending on how far you go into the Steampunk genre, and how high powered you want to be, adding mechanical elements to things like boots, that might not serve a purpose in today’s society can be a good idea. The streets back then were filthy remember, steam powered automatic boot cleaners could be a nifty contraption.
Jewelry which features gears and moving parts is also a very good thing, to quote Martha Stewart, who I have always believed to be half steam powered machine anyways.
Belts, while not always seen up close, are a big part of Steampunk fashion in an important way. Belts are where you keep your tools! As well as all your other miniature goodies. Think batman with less sleekness and more bolts. Leather tool belts make for good mechanics, leather belts with lots of pouches make for good adventurers, but hey, in Steampunk, those are pretty much interchangeable character concepts in all honesty.
Piercings, while not necessarily a big part of the Steam side of things, are a big part of the Punk! Any and all. Go wild, but remember to stick to the good old rules of gears and springs. Earrings with dangly gears, great, earrings that have gears dangling attached to springs, better.
All in all, Steampunk fashion loves to add in as much mechanical goodness as possible, keeping things brass or bronze, and using rivets, nuts, bolts, screws, gears, levers, gauges, tubes, and springs in places that to the normal human eye would serve no readily visible purpose… but to a Steampunker, everything has an explanation.
Statting Out your dirty new Steampunk wardrobe
There doesn’t need to be a very complicated process for changing the way Steampunk genre clothes and accessories work vs. how standard fantasy versions work. It really just gets down to the fluff, what something looks like, how something works, etc. The only significant difference is that these are not magically controlled or created and so the price may vary as well as how that items interacts with effects that stop magic. It really comes down to personal taste and preference how you want to reflavor an item for a Steampunk world. This, I will leave up to personal discretion.
This ends part 1 of my look at Steampunk, maybe you're thinking that i forgot something above.. like WEAPONS! Well, that is coming in part 2.
Labels:
24 Hour RPG,
Fashion,
RPG Bloggers Carnival,
Steampunk
Friday, May 15, 2009
Earth! Battle for Dominion... throwing in the towel
Well folks, real life has gotten in the way of my latest 24 Hour RPG attempt. Not going to be able to get this one done. I'll come back and finish writing it of course, but i'm not going to be working on it anymore today. Leaving it unfinished almost brings a tear to my eye, but o well. I'll just have to get working on a new one sooner than later.
Another 24 Hour RPG project...
Out of my depressed anger regarding my current performance in the latest XDMC contest, i decided to enter into the 24 Hour RPG build contest yet again. This time around, i've chosen to do the Aliens vs. Monsters vs. Pirates vs. Ninjas as my theme. My entry is entitled...
EARTH! BATTLE FOR DOMINION
I think i won't have too much trouble doing this one, as the theme is a little bit less vague and has the makings of a truly fun and wide scope. I'm hoping that i can do it justice.
So far, i've got a setting where 5 different factions are trying to control the planet earth: The before mentioned 4 and the already present human race. My hope is that the game plays something like a version of cooperative risk, where all the players are fighting using a single faction in order to try and take over the world.
As far as the system is concerned, the game will play out particular battles, which have a differernt difficulty rating as well as a varying consequence rating. The more battles you fight and win, the more areas of the globe you will control. At the same time, the other factions are fighting as well.
Well, wish me luck. I hope somebody likes this one and gives it a read. I'm taking a very differnt approach to this one than i did with my last 24 Hour RPG, Bloody Stuffing, but hopefully it will come out looking like something interesting.
EARTH! BATTLE FOR DOMINION
I think i won't have too much trouble doing this one, as the theme is a little bit less vague and has the makings of a truly fun and wide scope. I'm hoping that i can do it justice.
So far, i've got a setting where 5 different factions are trying to control the planet earth: The before mentioned 4 and the already present human race. My hope is that the game plays something like a version of cooperative risk, where all the players are fighting using a single faction in order to try and take over the world.
As far as the system is concerned, the game will play out particular battles, which have a differernt difficulty rating as well as a varying consequence rating. The more battles you fight and win, the more areas of the globe you will control. At the same time, the other factions are fighting as well.
Well, wish me luck. I hope somebody likes this one and gives it a read. I'm taking a very differnt approach to this one than i did with my last 24 Hour RPG, Bloody Stuffing, but hopefully it will come out looking like something interesting.
Wednesday, May 6, 2009
Bloody Stuffing uploaded to Mediafire
Ok folks, here is my entry for the 24 Hour RPG. Hope you enjoy. I couln't figure out how to get it up on the sight because its too big for a forum attachment, but this is the same file i submitted last night to them, and i was assured that everything is cool, so here she is...
Teddy Bear Blood Sports - Bloody Stuffing
http://www.mediafire.com/?fnz0mm4yhwg
Teddy Bear Blood Sports - Bloody Stuffing
http://www.mediafire.com/?fnz0mm4yhwg
Tuesday, May 5, 2009
24 Hour RPG... Teddy Bear Blood Sports
Well, it took me just over 21 hours, but i finished my post for the 24 hour RPG contest. My entry entitled Bloody Stuffing, is a setting in which players take on the roll of a puppeteer in order to control teddy bear golems that have been transformed from their siblings in order to get said siblings soul back... i know it sounds a little convaluted, but if you read it, i'm sure you'll at least have your interest peaked.
Head on over to the 1km1kt website to check out my entry.
Head on over to the 1km1kt website to check out my entry.
Monday, May 4, 2009
24 Hour RPG attempt... Teddy Bear Blood Sports
Well, i'm a little bit more than half way through my attempt at creating the 24 hour RPG for the 1KM1KT forums. The Theme i chose was Teddy Bear Blood Sports. I think my entry is coming along quite nicely, if i do say so myself. I've got most of the mechanics done, my formatting is all clear, my character sheet has turned out nicely, and i'm working my way through adding in all the extra stuff.
My entry is titled
Bloody Stuffing....
To the Victor Go the Souls
My entry is titled
Bloody Stuffing....
To the Victor Go the Souls
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