Showing posts with label RPG Bloggers Carnival. Show all posts
Showing posts with label RPG Bloggers Carnival. Show all posts

Saturday, October 29, 2016

Common Side-Effects of Imperfect Potions for the RPG Blogger Carnival

If regeneration effect lasts more than four hours please contact your local cleric.




Did you ever think about what happens when an Alchemist doesn't brew that potion just right? Maybe his or her measurements were just a tad off. Sure, the potion looks and smells exactly right, but maybe it's just a little off. Maybe, just maybe, the potion you're drinking might have some nasty side effects. Everyone knows that the side effects of the medicine may often be worse than the disease. Recently we saw the return of Skryim to the video gaming scene. It's one of my all-time favorite games, in fact it's the only game I've ever gotten 100% completion on. It took about 250 hours to accomplish that, but then they came out with bloody DLC. As I went on this little trip down memory lane I recalled some of the good times that I had making potions. The system for crafting potions in Skyrim is quite fascinating and I think Dungeons and Dragons could learn a lot from it. Here's a nifty little guide to potions and alchemy in Skyrim for those who aren't educated in such things (I don't have the lists memorized or anything, because that would be creepy).

Perhaps you can surmise the topic of this month's RPG Blogger's Carnival. I used to participate in the event pretty regularly way back when. I thought to myself the other day, I wonder if that's still going on; it sure was! What better way to get back to the RPG Blogging world than to throw in my two cents for this month's carnival as well. Get my take on the subject after the jump.


Tuesday, August 9, 2011

RPG Blogger Carnival - Animals in RPG's: Does your pet need a new crib?

First we had Zombie Resistant houses; what's next? Well, considering that this month's Carnival is themed around Animals in RPG's, and yesterday I posted about my Hybrid Animal races, I thought I'd keep this month's theme up with a post about your pet's humble (or not) abodes.

Through twitter, I caught wind of this awesome Japanese cat house.  Literally, this place is all designed to be as hospitable to your cat as possible.  You can see some of the vertical use of space in the picture to the right.  These little shelves turn your house/apartment into a veritable cat paradise.  Check out moderncat.net to see all the pics of the house and to read more about it in the gritty little details.

Think about the design of this house and you might be able to develop some really cool pet oriented houses for your RPG Characters.  Maybe most RPG Characters aren't so wholly interested in the specifics of what their pet might be doing, but hell, you never know?? Maybe you want to play a crazy-cat-lady-wizard who really likes pimping out her castle for her favorite kitty Ms. Muffins.  Maybe your pet bat needs a really cool batcave of his own.  Adding bits of flavor into the description of your home that take into account your pets and familiars is a surefire way to give a lot of character to an otherwise standard place of residence.

Enjoy!

Monday, August 8, 2011

RPG Blogger Carnival - Animals in RPG's: Beastfolk Races

This month, the RPG Blogger Carnival is being hosted by Tower of the Archmage.  What an interesting topic we have this month! Animals in RPG's is something that is actually remarkably interesting and nuanced as a topic for an RPG Carnival; it's suprising how little the topic actually gets brought up round the RPG Blogosphere.  Glad they decided to give it some thought.

I'm not sure I have tons of stuff to contribute to this topic, as really, animals haven't come up in my games nearly as much as I would like to have them.  However, what I will throw up here right to start are some links to the various human animal hybrid races that I brewed up for my 4e D&D campaign setting.

You can find my various "Beastfolk" races, based off the various Zodiac signs, below.
Tora (Tiger-folk)
Inu (Dog-folk)
Tori (Chicken-folk)
Saru (Monkey-folk)
Uma (Horse-folk)
Inoshishi (Boar-folk)
Hebi (Snake-folk)
Nezumi (Rat-folk)
Usagi (Rabbit-folk)
Ibixians (Ram-folk) - update to the 3.5 edition.

I intend to continue this series, as I get more time to devote to it.  I still have 4 animals to finish up.  Those animals are the Ox and Dragon.  I have plans to do a Minotaur variant and a Eastern-themed Dragon-folk.  I haven't added much fluff to these yet, which is something I regret, but I will... in time... and once I figure out the role each one of these races is going to play in my current/future campaign setting.

Hopefully, at some point, this will all get compiled into a neat little PDF and get thrown up on RPGNow or someplace similar.  I'd love to get somebody to do art for these races, but that is going to be something to dream about.

Tuesday, July 26, 2011

Knights of Badassdom Trailer

Considering that this month, the RPG Blog Carnival is regarding the topic of Badass RPG's, I thought I should throw this trailer up on the site.  Yes.  This is going to be very, very Badass.

Tuesday, July 12, 2011

RPG Blogger Carnival - Bad Ass Gaming - The Most Badass Kickstarter Ever!

You all know how much a fan I am of the RPG Blogger Carnival! Right?!  Well, this month, the Carnival is being hosted by none other than Nevermet Press!! How cool is that?  I had kind of liked there original idea for the carnival this month - technology at the gaming table - but the new topic is just as... well, BADASS!!

So, I guess the big question to you is...

What the hell actually is Badass???!!!

I find the term Badass to be a bit vague.  I love the term, but everyone really has their own definition for the word and so I guess it really all boils down to personal choice.

For me, Badass is all about emotion.  There are points in a TV show or in a Movie that you can point to and say "that was Badass" as you get that little snicker on your face.  The movie 300 had a lot of "That was Badass" moments in it... hell, the whole damn movie was full of Badass moments.  It was a freaking Badass movie.

Instead of talking about the Badass RPG's I've played, today, I really want to bring to you one of the most Badass RPG's that I have never played.  In fact, I don't even know if the game is done yet, but it looks like it has some serious potential.


A friend of mine, one Mr. Highmoon, directed me to this game and I have to say it looks so BADASS!!!  I am always really happy to see all of these RPG's getting backers and getting completed.  The development of the game seems to be pretty cool.  The fan community for the game has had a huge impact on how it has come together, and it seems like they have some big plans for the Far West "franchise" going forward.  If you check out their Five Movements, they even have plans to develop a web series based off of this.  BADASS!!


One of the things that I like the most about this game is how much the artwork reflects one of my favorite little movies, "Sukiyaki Django".  That film is BADASS!!  If you haven't seen it, you need to go and check it out.



If I had my way, I think I'd be playing this game on a weekly basis.  Check it out and if you have the spare cash, back the project.  They are getting really, really close to finishing it up.  Take a peak at the website for Far West as well!

Friday, June 10, 2011

RPG Blogger Carnival - Wrapping it all up!

Well, it's come a bit late, but I do declare the May 2011 RPG Blogger Carnival as closed! It has been a pretty good one, I was satisfied with the turnout of posts.  I have certainly seen months with considerably more, but given the fact that I was not really able to do as much as I wanted for the month, I am really happy with all the contributions.

So, let's talk about those contributions.

Berin Kinsman provided three great posts this month.  The first post provides a fantastic little intro to this month's carnival.  He actually does a better job of it than I could ever have with his post:  Mixing Genres.  He also has provided two great posts regarding Kitchen Sink Settings and the different ways to pull them off:  Samurai Jack Style and Encounter Critical Style.

My old friend, Dyson Logos, of A Character for Every Game, was nice enough to add in his contributions as well with: Genre Bending With Dream Park and Cybercelt - Where Slaine Hacks the Corporate Masters.  He is, as always, elegant in both his prose and his presentation.  Good stuff.

Da'Vane actually pointed out that their RPG D-Jumpers is an RPG that focuses very closely on mixing Genres.  You might want to check them out.  They are doing some cool stuff and could really use some feedback regarding their current RPG line in order to improve those games.  In addition to the RPG's which they already put out, they even put out a couple articles for this month:  The Gate Keeper Redux and Genre Blending.  These posts range in topics, but the first one, which I found really interesting, talks about running a Dimension Hopping campaign.  Good stuff.

This month, the Random GM put together a great little table for mixing Genres.  You should check it out: Genre Mashups Table.

We also had contributions by quite a few other people with topics ranging from Genre Bending in Munchkin to how to blend Sci-fi into Fantasy.  Check these out below:


The Pendulum Method - In Which the Warlock Swings on the Pendulum Once More


KORPG Games - Dinosaur Wranglers d6-lite! an actual 1-page RPG!!

Nuketown - Crisis on Infinite Munchkins


This is My Game by @ObsidianCrane - Acrana Punk: A World of Magic

Grumpy Old Gamers - Putting Your Own Twist on Genre Mashups

Surprise Round - Genre Bending

Dark Dungeons 2nd Edition - Mixing Sci-fi into Fantasy 

The RPG Guy - 4 Tips to Combine Genres for Your RPG

Wombat's Gaming Den of Iniquity - Crossing Genres

Seriously people, great stuff!! Thank you so much for your contributions.  I am really afraid that I might have missed somebody.  I should probably have turned trackbacks on for this, but I'm really behind the times when it comes to tech and internet stuff.  If I did happen to leave you out of the wrap-up, just post a link in the comments and I'll edit the post to include your contributions! Thanks again everybody for your help with making May a month of genre bending good times.







Tuesday, May 31, 2011

Why Mix RPG Genres?

This month’s theme for the RPG Blogger Carnival is Mixing Genres. This month’s carnival is being hosted by… oh wait… I’m hosting the Carnival this month… damn. I really should have gotten these posts done earlier. This month has been a bit rough for me, but I’m going to plug ahead and try to get at least a few of my thoughts on this subject out there.

One of the first things that I ask myself when I think about mixing genres for a game is: why? Why are you doing this? You’re just going to make things harder on yourself. You have enough to do as it is. Do you really think you can pull it off?? Ok. That’s not exactly what I think about, but the “why?” question is a good one. To be a bit more precise, what you should be asking yourself is: “What effect are you trying to accomplish by mixing two or more genres together?” Basically, I think the reasons for genre mixing are as follows:

Just for Kicks
I really like mixing genres simply for the sake of doing it and having fun. Sometimes mixing two totally different, and wildly opposing genres together can be a total blast and really make for some fun gaming. It might not last very long as a campaign, and the effect of the game might wear off more quickly, but sometimes combining something like the Wild Wild West with Survival Horror can be quite enjoyable and really make for an entertaining game night for the whole group. These quirky, fun games, when pulled off right, can excite your players and generate a barrel of laughs for everyone.

The Unique Factor
Sometimes mixing genres can be something of a quest to find that unique niche to fill for your game. Actually, there are a lot of games that fall into this category that have made it big and are now fairly well known as household names in the RPG world. For example, “Shadowrun”, would fall into this category. “Shadowrun” combines the Cyberpunk world that you get in movies like “Bladerunner” with the Fantasy World of traditional D&D. One runner might be hacking a computer, while another runner might be going feral and hacking robots to bits with an axe. You get the picture. “Shadowrun” found that unique niche and was able to make something awesome out of it.

Combating Boredom with the Gentle Transition
Though this motivation is very similar to the one explained above, the reason the GM, or game creator decides to play this kind of game is very different. Sometimes game groups can get very, very stale. I’ve been playing RPG’s for almost 10 years now and I have seen a lot of groups fall apart because a campaign gets stale and nobody takes the time and effort to fix the problem. When the group gets tired of playing vanilla fantasy, maybe things need to get shaken up a bit. By mixing the fantasy genre, that you’ve been playing in for a long time, with something a bit different, things can change just enough that a game group gets saved without sacrificing the current campaign. Let’s say for example, that group X has been playing D&D 4e for almost 2 years and is getting pretty burned out. Well, looking at some of the game books out there which are compatible with D&D 4e, you find that Amethyst gives you enough rules to work with that you can transition your current campaign from being strict fantasy into something a bit different. With a little deft handling by a skilled GM, the characters can stay the same, but the world, and the plot of the campaign, shifts towards something totally different.

That is my brief take on the reasons to mix RPG Genres. If you have any other reasons of your own, feel free to leave some ideas in the comments. Thanks for sticking around this month!  Also, just a note.  Though I'm keeping the Carnival open for about one more week, just to catch any stragglers (such as myself) the new Carnival will be starting up soonish.  Make sure to give it plenty of attention!!

Wednesday, May 25, 2011

RPG Blogger Carnival - Time is running out for mixing genres!


Well, there is not much left of the month of May, so I want to make sure that people who are interested in writing about mixing Genres for the Carnival this month get there stuff posted.  I have been working on a few posts myself, which will probably come out right at the end of the month; it's been a pretty busy month for me, so not much posting has been happening.  I'll probably do the wrap-up a week or so into June.  Hoping that people do some more awesome posts by then.  There have already been a bunch of great ones so far.  Check out the announcement post and the comments and you'll see a pretty good selection of them.

Tuesday, May 10, 2011

MAY RPG BLOGGER CARNIVAL KICK OFF! - Crossing Genres

As some of you know, I've been out sick pretty badly for the last few weeks, so it has put me out of blogging condition and away from the keyboard, but now that I'm gradually on the bend, I thought I would take the time to at least start off the May RPG Blogger Carnival which this month is being hosted by none other than yours truly here at The Dump Stat!

The topic for this month's carnival is genre mixing.  Genre mixing in RPG's is the process of taking two or more genres of game and mixing them together.  This month, I want to hear about your experiences mixing RPG Genres together and how that experience turned out.

For example, you could mix the Super Hero Genre with the Fantasy Genre and come out with something really, really cool.  Maybe you want to mix Steampunk and Horror, or Comedy.  Whatever.  I want to hear about your experiences mixing different genres together.  If you have tips or advice feel free to post as well!  Make sure to leave a comment linking to your posts here on the kickoff post so that I can find them easier! Take care all and happy blogging.

Wednesday, March 2, 2011

RPG Blog Carnival March Part 1 - Life and Death in RPG @ Campaign Mastery

Well, if you hadn't heard yet, the RPG Blog Carnival for March 2011 has been kicked off by Campaign Mastery.  The topic for this month is Life and Death in RPG.  I find that to be a very interesting topic right now.  Don't you?

Why, might you ask, do I think that?  Well, I think that a lot of people are currently forecasting the DEATH of 4th Edition Dungeons and Dragons, followed quickly by a resurrection of the D&D Brand with 5e.  I have not been one to chime in on any of these rumors up until this point (at least on my blog I haven't).  But, today, I guess I'm going to do just that...

Just Kidding.

I won't be posting anything on my blog about 4e/5e or whatever, so hold your flaming for someplace else.  This month, I will try to run with the carnival again though and in fact, I'm going to even be a bit more formal about how I do this and post a column each week dedicated to the topic.  Sound good?  I think this column will come out on your Wednesday (my Thursday...time changes can really be a pain sometimes).  Stay tuned.

But, today is not just an announcement post, it's an actual meat post.  I wanted to talk about a few of my personal character deaths which I have found amusing over the years.  You might find them amusing as well. 

Some of you might know, since I've talked about it here on the blog before, that the way I got my start in D&D was during high school, but the first games I ever really played were a series of con games called the "D&D 3.0 Player Vs. Player" and "D&D 3.0 Team Player Vs. Player".  These two events were pretty much all about power gaming, but they were sooo much fun.  The events were hosted at Strategicon, out in California, 3 times a year.  I think I played in maybe 3-4 of them, but I can't quite remember the exact numbers.  They were truly lessons in gaming. 

My first, most memorable character death happened in the Team PvP event.  I had brought along, what I thought, was a pretty powerful archmage (this game is made for characters around level 17-19).  The character had some seriously awesome spells, but the one thing I just didn't understand was the rules.  This was not a group that was particularly forgiving.  It was pretty much Tournament style D&D set in an absolutely killer labyrinth in which 10 other teams of nearly epic level characters were also trying to get through and kill you along the way.  This game was not designed for a beginner, and me, not knowing the rules very well, did not add up to be a very good combination.  In the first room, I decided to Wail of the Banshee on a pair of massive scorpions which were standing in front of me.  I did not, however, take into the account that they had reach, and, would be able to hit me once I cast on them (wasn't casting defensively so they get their attack of opportunity attack).  My archmage takes about 120+ damage from 2 hits and goes down like a ton of bricks.  I was out of the game on the first round in the dungeon... sad day.

One of my other legendary deaths happened in the same game.  This time, the Team PvP was set on a massive 3D tabletop with all kinds of awesome terrain.  Movement was actually measured out with a tape measure, in a rare new style of D&D play.  I thought that was pretty cool.  This game, I showed up with a fighter who was wielding himself a vorpal falchion.  I had done the whole improved crit+keen mumbo jumbo to give him a 12-20 crit range with it.  I got into combat, chopped off the head of a baylor, and was very proud of myself.  That event was made with decent amounts of praise around the table.  The next round, my fighter fell trying to jump over what I thought was a standard river... it wasn't.  The river was filled with swarming, flesh-eating insects.  He got pretty much eaten alive.  I think he was almost dead on r.1 of being in the river and on r.2 when he failed to get out, he was gone.  Goodbye my lovely fighter.  At least you got to take out that Baylor before you went bye-bye.

It's funny really.  I remember these deaths the most because I was so new to the game when they happened.  Also, I have never had a character of mine die in a long running campaign.  I have had some fall, but they always get right back up.  I play the DM so much, that I always remember the memorable experiences I have as a player. 

So my question today is:  What are the character deaths we remember the most?  What is the key to having a character's death be retold as players.  For me, it has always been the deaths of characters when I was new to gaming.  What about you?  Are the characters that die right after doing something awesome remembered the most? or do you remember the characters which you were attached to for a long time, but then perished in some odd, or anti-climactic way.  Fill me in.

Tuesday, January 11, 2011

RPG Blog Carnival - Spirits of the 7th Sea Pt. 1

One of the new games that I want to talk about for this month’s RPG Blogger’s carnival is Spirits of the 7th Sea, a game designed around the Spirits of the Century Fate system which is used in the Dresden Files RPG. Right now, I am participating in a Play by Post game of Spirits of the 7th Sea at the RPG Table Talk forums, hosted by RPG Circus http://www.rpgtabletalk.com/.


So far, we haven’t gotten much further than character generation, but all those involved are having a great time already. The use of Aspects, while a bit confusing, seems like a really interesting mechanic which I am looking forward to getting to know a lot better in the days to come. One of the other things that I really like so far is the ease of character creation. The simplicity of the skill system is a really nice change from what I get most of the time in D&D. Essentially, Skills in SotC combine the core statistics of a character, combat skills, and utility skills all into one. Flushing out my character this way was really fun.


The other fun element of character creation in SotC are the stunts. From what I have seen so far, comparing SotC to D&D 4e, Stunts are something like Feats and Powers melded together. You can buy Stunts during by spending refresh at the beginning of the game. For every Stunt you buy, you recrease the amount of refresh you get by a single point. Refresh serves as a method for gaining FATE, one of the most important parts of the SotC system. Using FATE points to get bonuses is kind of what the whole system is all about (thus, the FATE system). Stunts hinge off of skills and encompass things like Brawling in hand to hand, to Swordsman Schools, and giving your character magical powers through Sorcery.


I have really only just started playing in this game, but I am sold. It seems like a great change from what I usually play; next time, I’ll post my character up here for all to see. Look forward to it and go check out a game that uses FATE. You’ll be glad that you did.

Monday, January 10, 2011

RPG Blog Carnival - New Year, New Game


So, this month, the RPG Blog Carnival begins anew. The host this month is the action point, and the theme for the month is: "New Year, New Game". Here is a basic summary for this carnival taken from our hosts for the month.

"As you can see by the title, the theme for this month is tied to the New Year season. Lots of folks have done a “Best Of 2010″ list, and that’s fantastic, but for the Carnival I want to look forward, break new ground and look toward new horizons. I want you to tell me what you’re going to be doing DIFFERENT in 2011 in your gaming life."

So, given that this month’s RPG Blogger Carnival topic, I thought I would get involved and write about some of the new games that I have been playing, reading, and reviewing this month. You can see one of the new games that I have been playing this month in the banner at the top of my site: Amethyst. I have been reviewing it over the last couple of weeks and just put out my full review last weekend.


I have a whole mess of reviews coming up, including this week's special look into, and review, of Gamma World. Other reviews this month will include Rogue Trader, and even L5R. I hope you look forward to them.

Also, because this month's carnival is all about NEW, I will be amping up work on my setting, The Mad Lands and posting new stuff to my Obsidian Portal wiki. If you want to give it a read, I always appreciate feedback.

You can check out the starting post here, and our host for this month, the Action Point, at:
http://theactionpoint.wordpress.com/2011/01/06/rpg-blog-carnival-new-year-new-game/#comment-224

Tuesday, June 23, 2009

Steampunk fashion via an Examination of Cosplay

The subject of this month’s RPG Bloggers Carnival is that of Steampunk and Klockwerks. This good ole genre has been the topic of a lot of conversation in role-play, anime, movies, and a huge hit in the cosplay department. My first forays into the world of Steampunk came from the movie Steamboy, as was mentioned in one of the previous blogs in the Carnival. After that, my involvement in both selling, professionally painting, and modeling Warjacks for Warmachine led me to the Iron Kingdoms setting, and the rest was history. I’ve gathered here my thoughts on various integral elements of steam punk and how you can fit them into your game. I have also provided some of my own Steampunk related homebrew stuff for Dungeons and Dragons 4th Edition.

In this part 1 of my series on Steampunk, i'll be taking a look at cosplay around the net and giving some commentaries on how that reflects on the Steampunk genre.

Steampunk Fashion
Some of my friends are ardent Steampunk cosplayers and have been professionally photographed at the Anime Expo in southern California as well as other conventions (they have been trying to get me to do it for years, but I’m a bit too shy for that). The images that exist in the steam-punk genre for inspiration are nearly endless. Try google searching steam-punk cosplay on the internet and see what images come up… I’ll wait… ok, you found them. There are tons! Steampunk fashion and Steampunk culture are a huge rage, especially out here in Japan, where it is going strong, despite its origins in jolly old England (funny how western concepts tend to cross over into Japan).

If you look at Steampunk cosplay, you can really see a lot of what constitutes steam punk fashion. Here are some of my observations, maybe yours will be different.

19th Century Eat Your Heart out!
When it comes to Steampunk fashion, the basics often get overlooked. Steampunk guys are often seen wearing what accounts for today’s business dress: Suit Jackets, white, collared button up shirts, vests, pinstripes, black leather boots, black leather gloves. If you look back to 19th century fashion and pictures of true gentlemen, cover that with dirt, and then add in some brass, you’re golden! I like watching remakes of Dickenson books and looking at the clothes, or if you’re interested in something a bit more fun, try watching the movie “Sweeny Todd,” the new one with Captain Jack. That is a great place to get a look at period clothing.
The same can really be said for women, look at period clothing from movies like this and you’ll get all kinds of info: corsets, big billowing dresses, dark colors, leather, tight pants. For women’s fashion, taking a bit from the gothic department, dirtying it up, and taking some of the depression and sense of self-hate out of it, you have a pretty good starting point for what women’s Steampunk fashion looks like.
The basics however are definitely not what makes Steampunk, nor from just period clothes can you possibly see Steampunk in your head. This brings me to the main point of Steampunk fashion…

Accessorize, Accessorize, Accessorize!
When it comes to Steampunk, you can never have too many accessories, and rarely is something to gaudy, as long as it looks and feels mechanical. Hats are one of the least mechanical looking things that you can see in Steampunk fashion, but they are almost always a necessity. Big top hats seem to be all the rage in this made up timeline of history, but they were a pretty big part of that era’s fashion. Top hats are great for guys or gals, and if you tilt one of the side of your head, you look cool and sassy. Big top hats on guys are always a good thing, little ones for girls can be great too. Steampunk Abraham Lincoln is a really popular image that floats around the internet; aim for that size hat. News boy hats are also a good thing. The newspaper, which was getting its start in the era of steam power, was probably the starting point for these (or at least for the name).
Watches are a big part of Steampunk (and consequently the other half to the Carnial this month… kind of). Clocks, specifically the wind up ones with lots of gears are a big part of Steampunk fashion. The pocket watch, the wrist watch, either can become an integral part of a proper Steampunk getup. The more exposed gears the better; this proves that you are really hardcore into the mechanic business.
Eyewear is also a big part of Steampunk fashion. Glasses with multiple lenses to see things that are up close and far away are a major player in a proper Steampunk outfit. I can kind of imagine why… all the time spent in the workshop building and messing with your contraption, reading that newspaper that you just got hot off the presses, and years spent without anything but candlelight before that wonderful invention of the light bulb are all reasons why people from the Steampunk era might have bad eyesight. Goggles are another big part of Steampunk fashion, probably for similar reasons with glasses; you have to keep the grease and sparks out of your eyes somehow and if that steam builds up and blows up in your face you’re going to want to have something keeping those retinas of yours in tact. Remember, as per the above, the more exposed gears, valves, levers, gauges the better.
Big Leather Boots. Not much to say there. The more big the more better. Depending on how far you go into the Steampunk genre, and how high powered you want to be, adding mechanical elements to things like boots, that might not serve a purpose in today’s society can be a good idea. The streets back then were filthy remember, steam powered automatic boot cleaners could be a nifty contraption.
Jewelry which features gears and moving parts is also a very good thing, to quote Martha Stewart, who I have always believed to be half steam powered machine anyways.
Belts, while not always seen up close, are a big part of Steampunk fashion in an important way. Belts are where you keep your tools! As well as all your other miniature goodies. Think batman with less sleekness and more bolts. Leather tool belts make for good mechanics, leather belts with lots of pouches make for good adventurers, but hey, in Steampunk, those are pretty much interchangeable character concepts in all honesty.
Piercings, while not necessarily a big part of the Steam side of things, are a big part of the Punk! Any and all. Go wild, but remember to stick to the good old rules of gears and springs. Earrings with dangly gears, great, earrings that have gears dangling attached to springs, better.

All in all, Steampunk fashion loves to add in as much mechanical goodness as possible, keeping things brass or bronze, and using rivets, nuts, bolts, screws, gears, levers, gauges, tubes, and springs in places that to the normal human eye would serve no readily visible purpose… but to a Steampunker, everything has an explanation.

Statting Out your dirty new Steampunk wardrobe
There doesn’t need to be a very complicated process for changing the way Steampunk genre clothes and accessories work vs. how standard fantasy versions work. It really just gets down to the fluff, what something looks like, how something works, etc. The only significant difference is that these are not magically controlled or created and so the price may vary as well as how that items interacts with effects that stop magic. It really comes down to personal taste and preference how you want to reflavor an item for a Steampunk world. This, I will leave up to personal discretion.

This ends part 1 of my look at Steampunk, maybe you're thinking that i forgot something above.. like WEAPONS! Well, that is coming in part 2.